Combat

Guns, the taser, and the Grinder Bear

Buy tools at the base, then fight the invasion boss with steady fire and a locker. The taser does not stun it.

Guns, the taser, and the Grinder Bear

Buy tools at the base, then fight the invasion boss with steady fire and a locker. The taser does not stun it.

Shop guns and the taser are Cash purchases inside the safe zone. Prices for the guns were not recorded. Passive Cash and crates are the free way to afford the first taser or soda.

What each tool is for

Tool Use it on Do not expect
Pistol Doorway shots, including a Ball Bear stuck outside a shop A maze kill
Shotgun A close ambush A missed shot to be safe
MAC-10 Steady damage on the Grinder Bear Burst weapons to beat Boss Armor
Minigun and flamethrower Long fights if you already have the Cash A stun
Taser Regular Bear, Tall Bear, Papa Bear, tiny bears Maze Bear, Ghost Bear, Grinder Bear
Honey Jar A short pause while a bear eats A permanent distract
Speed Coil Reaching a narrow door ahead of a Tall Bear Outrunning Papa Bear or the maze crawl
Soda A brief sprint burst The same job as a coil

The taser also downs other players. In a crowded base that is a friendly-fire problem, not a tactic this guide recommends.

Pistol tests reported infinite ammo with a reload pause. Do not assume the shotgun and MAC-10 share that rule. It was recorded for the pistol.

Grinder Bear, the invasion finale

Bear Invasion, announced as The bears are angry, ends on this boss. It has 2,000 HP, chases at 22 studs per second, and rolls on one wheel. Boss Armor punishes damage spikes. Indomitable blocks stuns and knockback.

Stay more than 30 studs away in the open. Wheel Spin is a 30-stud shockwave for 40 damage, on a 9 to 14 second close-range timer, and it breaks doors and wooden fences. Rockets are six shots at 80 damage. The arm flamethrower is 24 heat damage per second plus a 5-second burn at 8 per second. The arm shotgun is 8 times 15 pellets at 8 damage each. The arm minigun is 4 bullets at 40 damage per second for 4.5 seconds out to 160 studs. Both arms can pick different players, with a 2-second swap lock.

Inside the base, enter a locker so the guns lose their lock. Outdoors, use the MAC-10 or another stream of fire, not a single shotgun blast. The $125,000 shop morph is a purchase. It is not credit for surviving the wave.

A separate lore page says the bears can never be truly destroyed. Use the health bar to survive the wave anyway. A downed boss and a creature that reconstitutes are both in the notes.

FAQ

Frequently Asked Questions

How do you become a bear in MEDVED?

Collect all 32 pages, ring the Star Maze bell to open the bunker behind the statue, and turn the pages in at the Star Lab terminal, then use the Bear Mushroom. Reports give the form as 10 minutes or 14 minutes.

Does the taser work on every bear?

No. It trips ordinary bears, the Tall Bear, Papa Bear, and tiny bears in the notes that mention them. It does not stop the Maze Bear, the Ghost Bear, or the Grinder Bear.

How many lore pages are there?

32. The Page Tracker in the shop is listed at $400 Cash. Submitting the set at the terminal resets the counter.

Can you kill the bears for good?

A mine page says they can never be truly destroyed. Guns and health bars are still recorded for fights such as the Ball Bear and the 2,000 HP Grinder Bear. A knockdown is not the same claim as a permanent kill.