Bell Ringer is the badge for finding the bell and ringing it. The ring also turns the bunker control behind the statue from red to green for that session. You do not need all 32 pages for this step. You need them later, at the terminal.
Reach the stairs
- Leave the spawn cabin and follow the main trail until it splits three ways.
- Take the far-left path and go past Star Labs.
- Enter the doorway marked as a human space. Surface bears do not follow down the stairs.
- The signs call this the Star Maze.
The statue path is a different branch. Do not hunt the bunker door first. It stays locked until the bell.
Cross the maze
Halls are darker than the snow. Turn on a flashlight. Follow red and green lights and the arrows on the wall terminals. Unlit branches are the ones described as dead ends.
The Maze Bear hums, then crackles when it sees you. The screen edge goes red. Step into an empty locker. Only one player fits. Wait until the drumming stops. A Speed Coil does not finish this chase: a long run makes the bear drop into a crawl that outruns the boost. The taser does not stun it. Some runs have two of them.
Cash bundles sit in the halls. One of the 32 pages is in the maze too. The exit chamber is the lit room with the hanging bell. One route note calls that room Freedom.
Open the door
Interact with the bell once. The badge text is FIND THE BELL / RING THE BELL. Reset your character instead of walking back through the patrol. From spawn, go south, take the branch toward the statue, and continue behind it. The control should be green.
Inside you can pick up Cash and a page. The Bear Mushroom and the Order of the S.T.A.R. terminal are the next task, not part of the bell badge. A video of this route is on the Video Guides page: the spoken path matches these forks.
